let fs_dev = new blocksize_overlay (Int64.to_int block_size) dev in
{
- fs_dev = fs_dev;
fs_plugin_id = plugin_id;
- fs_block_size = block_size;
+ fs_dev = fs_dev;
+
+ fs_blocksize = Int64.to_int block_size;
fs_blocks_total = Int64.of_int32 s_blocks_count -^ overhead;
+
fs_is_swap = false;
+
fs_blocks_reserved = Int64.of_int32 s_r_blocks_count;
fs_blocks_avail = Int64.of_int32 s_free_blocks_count;
fs_blocks_used =