From c68cbd43428c2c3fbf1c95f738da8d6ed3c888d6 Mon Sep 17 00:00:00 2001 From: "Richard W.M. Jones" Date: Thu, 1 Jan 1970 00:00:00 +0000 Subject: [PATCH] New upstream version of cairo - 1.8.0 - fixes crash. --- .hgignore | 3 + cairo/Makefile | 18 + cairo/mingw32-cairo.spec | 7 +- cairo/svgspacewar.c | 1134 ++++++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 1160 insertions(+), 2 deletions(-) create mode 100644 cairo/Makefile create mode 100644 cairo/svgspacewar.c diff --git a/.hgignore b/.hgignore index c1bd970..cbbdbca 100644 --- a/.hgignore +++ b/.hgignore @@ -8,6 +8,9 @@ atk/atk-1.24.0.tar.bz2 binutils/binutils-2.18.50-20080109-2-src.tar.gz bzip2/bzip2-1.0.5.tar.gz cairo/cairo-1.7.4.tar.gz +cairo/cairo-1.8.0.tar.gz +cairo/svgspacewar +cairo/svgspacewar.exe fontconfig/fontconfig-2.6.0.tar.gz freetype/freetype-2.3.7.tar.bz2 freetype/freetype-doc-2.3.7.tar.bz2 diff --git a/cairo/Makefile b/cairo/Makefile new file mode 100644 index 0000000..e4ac55c --- /dev/null +++ b/cairo/Makefile @@ -0,0 +1,18 @@ +# Build some Cairo/Gtk test programs under Wine. + +CFLAGS = -g `pkg-config --cflags gtk+-2.0` +LIBS = `pkg-config --libs gtk+-2.0` + +MINGW32_LIBDIR=/usr/i686-pc-mingw32/sys-root/mingw/lib + +all: svgspacewar svgspacewar.exe + +svgspacewar: svgspacewar.c + gcc $(CFLAGS) $< $(LIBS) -o $@ + +svgspacewar.exe: svgspacewar.c + export PKG_CONFIG_PATH=$(MINGW32_LIBDIR)/pkgconfig; \ + i686-pc-mingw32-gcc $(CFLAGS) $< $(LIBS) -o $@ + +clean: + rm -f svgspacewar svgspacewar.exe *~ diff --git a/cairo/mingw32-cairo.spec b/cairo/mingw32-cairo.spec index 5577d47..92511cb 100644 --- a/cairo/mingw32-cairo.spec +++ b/cairo/mingw32-cairo.spec @@ -5,8 +5,8 @@ %define __find_provides %{_mingw32_findprovides} Name: mingw32-cairo -Version: 1.7.4 -Release: 4%{?dist} +Version: 1.8.0 +Release: 1%{?dist} Summary: MinGW Windows Cairo library License: LGPLv2 or MPLv1.1 @@ -71,6 +71,9 @@ rm -rf $RPM_BUILD_ROOT %changelog +* Fri Oct 24 2008 Richard W.M. Jones - 1.8.0-1 +- New upstream version 1.8.0. + * Wed Sep 24 2008 Richard W.M. Jones - 1.7.4-4 - Rename mingw -> mingw32. diff --git a/cairo/svgspacewar.c b/cairo/svgspacewar.c new file mode 100644 index 0000000..5f1dcdf --- /dev/null +++ b/cairo/svgspacewar.c @@ -0,0 +1,1134 @@ +// SVG Spacewar is copyright 2005 by Nigel Tao: nigel.tao@myrealbox.com +// Licenced under the GNU GPL. +// Developed on cairo version 0.4.0. +// +// 2005-03-31: Version 0.1. + +#include +#include +#include +#include +#include +#include +#include + +#define WIDTH 800 +#define HEIGHT 600 + +#define TWO_PI (2*M_PI) +#define PI (M_PI) + +// trig computations (and x, y, velocity, etc). are made in fixed point arithmetic +#define FIXED_POINT_SCALE_FACTOR 1024 +#define FIXED_POINT_HALF_SCALE_FACTOR 32 + +// discretization of 360 degrees +#define NUMBER_OF_ROTATION_ANGLES 60 +#define RADIANS_PER_ROTATION_ANGLE (TWO_PI / NUMBER_OF_ROTATION_ANGLES) + +// equivalent to 25 fps +#define MILLIS_PER_FRAME 40 + +// a shot every 9/25 seconds = 8 ticks between shots +#define TICKS_BETWEEN_FIRE 8 + +// fudge this for bigger or smaller ships +#define GLOBAL_SHIP_SCALE_FACTOR 0.8 + +#define SHIP_ACCELERATION_FACTOR 1 +#define SHIP_MAX_VELOCITY (10 * FIXED_POINT_SCALE_FACTOR) +#define SHIP_RADIUS ((int) (38 * FIXED_POINT_SCALE_FACTOR * GLOBAL_SHIP_SCALE_FACTOR)) + +#define SHIP_MAX_ENERGY 1000 +#define DAMAGE_PER_MISSILE 200 +#define ENERGY_PER_MISSILE 10 + +// bounce damage depends on how fast you're going +#define DAMAGE_PER_SHIP_BOUNCE_DIVISOR 3 + +#define NUMBER_OF_STARS 20 + +#define MAX_NUMBER_OF_MISSILES 60 + +#define MISSILE_RADIUS (4 * FIXED_POINT_SCALE_FACTOR) +#define MISSILE_SPEED 8 +#define MISSILE_TICKS_TO_LIVE 60 +#define MISSILE_EXPLOSION_TICKS_TO_LIVE 6 + +//------------------------------------------------------------------------------ + +typedef struct +{ + gdouble r, g, b; +} +RGB_t; + +typedef struct +{ + int x, y; + int vx, vy; + + // 0 is straight up, (NUMBER_OF_ROTATION_ANGLES / 4) is pointing right + int rotation; + + // used for collision detection - we presume that an object is equivalent + // to its bounding circle, rather than trying to do something fancy. + int radius; +} +physics_t; + +typedef struct +{ + physics_t p; + + gboolean is_thrusting; + gboolean is_turning_left; + gboolean is_turning_right; + gboolean is_firing; + + RGB_t primary_color; + RGB_t secondary_color; + + int ticks_until_can_fire; + int energy; + + gboolean is_hit; + gboolean is_dead; +} +player_t; + +typedef struct +{ + gboolean is_alive; + + physics_t p; + + RGB_t primary_color; + RGB_t secondary_color; + + int ticks_to_live; + gboolean has_exploded; +} +missile_t; + +typedef struct +{ + int x, y; + float rotation; + float scale; +} +star_t; + +//------------------------------------------------------------------------------ +// Forward definitions of functions + +static void apply_physics (physics_t *); +static void apply_physics_to_player (player_t *); +static gboolean check_for_collision (physics_t *, physics_t *); +static void draw_energy_bar (cairo_t *, player_t *); +static void draw_flare (cairo_t *, RGB_t); +static void draw_missile (cairo_t *, missile_t *); +static void draw_exploded_missile (cairo_t *, missile_t *); +static void draw_ship_body (cairo_t *, player_t *); +static void draw_star (cairo_t * cr); +static void draw_turning_flare (cairo_t *, RGB_t, int); +static void enforce_minimum_distance (physics_t *, physics_t *); +static long get_time_millis (void); +static void init_missiles_array (void); +static void init_stars_array (void); +static void init_trigonometric_tables (void); +static void on_collision (player_t *, missile_t *); +static gint on_expose_event (GtkWidget *, GdkEventExpose *); +static gint on_key_event (GtkWidget *, GdkEventKey *, gboolean); +static gint on_key_press (GtkWidget *, GdkEventKey *); +static gint on_key_release (GtkWidget *, GdkEventKey *); +static gint on_timeout (gpointer); +static void reset (); +static void scale_for_aspect_ratio (cairo_t *, int, int); +static void show_text_message (cairo_t *, int, int, const char *); + +//------------------------------------------------------------------------------ + +static player_t player1; +static player_t player2; + +//------------------------------------------------------------------------------ + +static missile_t missiles[MAX_NUMBER_OF_MISSILES]; +static int next_missile_index = 0; + +static void +init_missiles_array () +{ + int i; + + for (i = 0; i < MAX_NUMBER_OF_MISSILES; i++) + { + missiles[i].p.radius = MISSILE_RADIUS; + missiles[i].is_alive = FALSE; + } +} + +//------------------------------------------------------------------------------ + +static star_t stars[NUMBER_OF_STARS]; + +#ifdef WIN32 +// For Windows. +double drand48 () +{ + return (double) rand () / RAND_MAX; +} + +int random () +{ + return rand () * 32768 + rand (); +} +#endif + +static void +init_stars_array () +{ + int i; + + for (i = 0; i < NUMBER_OF_STARS; i++) + { + stars[i].x = random () % WIDTH; + stars[i].y = random () % HEIGHT; + stars[i].rotation = drand48 () * TWO_PI; + stars[i].scale = 0.5 + (drand48 ()); + } +} + +//------------------------------------------------------------------------------ + +static gboolean show_fps = TRUE; +static int number_of_frames = 0; +static long millis_taken_for_frames = 0; +static float debug_scale_factor = 1.0f; +static const char *game_over_message = NULL; + +//------------------------------------------------------------------------------ + +static int cos_table[NUMBER_OF_ROTATION_ANGLES]; +static int sin_table[NUMBER_OF_ROTATION_ANGLES]; + +static void +init_trigonometric_tables () +{ + int i; + int q = (NUMBER_OF_ROTATION_ANGLES / 4); + + for (i = 0; i < NUMBER_OF_ROTATION_ANGLES; i++) + { + // our angle system is "true north" - 0 is straight up, whereas + // cos & sin take 0 as east (and in radians). + double angle_in_radians = (q - i) * TWO_PI / NUMBER_OF_ROTATION_ANGLES; + cos_table[i] = + +(int) (cos (angle_in_radians) * FIXED_POINT_SCALE_FACTOR); + + // also, our graphics system is "y axis down", although in regular math, + // the y axis is "up", so we have to multiply sin by -1. + sin_table[i] = + -(int) (sin (angle_in_radians) * FIXED_POINT_SCALE_FACTOR); + } +} + +//------------------------------------------------------------------------------ + +gint +main (gint argc, gchar ** argv) +{ + GtkWidget *window; + + srand ((unsigned int) time (NULL)); + + init_trigonometric_tables (); + reset (); + + gtk_init (&argc, &argv); + + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + g_signal_connect (G_OBJECT (window), "delete-event", + G_CALLBACK (gtk_main_quit), NULL); + + gtk_window_set_default_size (GTK_WINDOW (window), WIDTH, HEIGHT); + + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), NULL); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press), NULL); + g_signal_connect (G_OBJECT (window), "key_release_event", + G_CALLBACK (on_key_release), NULL); + g_timeout_add (MILLIS_PER_FRAME, (GSourceFunc) on_timeout, window); + + gtk_widget_show_all (window); + gtk_main (); + + return 0; +} + +//------------------------------------------------------------------------------ + +static long +get_time_millis (void) +{ + struct timeb tp; + ftime (&tp); + return (long) ((tp.time * 1000) + tp.millitm); +} + +//------------------------------------------------------------------------------ + +static gint +on_expose_event (GtkWidget * widget, GdkEventExpose * event) +{ + cairo_t *cr = gdk_cairo_create (widget->window); + int i; + long start_time = 0; + if (show_fps) + { + start_time = get_time_millis (); + } + + cairo_save (cr); + + scale_for_aspect_ratio (cr, widget->allocation.width, + widget->allocation.height); + + cairo_scale (cr, debug_scale_factor, debug_scale_factor); + + /* draw background space color */ + cairo_set_source_rgb (cr, 0.1, 0.0, 0.1); + cairo_paint (cr); + + // draw any stars... + for (i = 0; i < NUMBER_OF_STARS; i++) + { + cairo_save (cr); + cairo_translate (cr, stars[i].x, stars[i].y); + cairo_rotate (cr, stars[i].rotation); + cairo_scale (cr, stars[i].scale, stars[i].scale); + draw_star (cr); + cairo_restore (cr); + } + + // ... the energy bars... + cairo_save (cr); + cairo_translate (cr, 30, 30); + cairo_rotate (cr, 0); + draw_energy_bar (cr, &player1); + cairo_restore (cr); + + cairo_save (cr); + cairo_translate (cr, WIDTH - 30, 30); + cairo_rotate (cr, PI); + draw_energy_bar (cr, &player2); + cairo_restore (cr); + + // ... the two ships... + cairo_save (cr); + cairo_translate (cr, player1.p.x / FIXED_POINT_SCALE_FACTOR, + player1.p.y / FIXED_POINT_SCALE_FACTOR); + cairo_rotate (cr, player1.p.rotation * RADIANS_PER_ROTATION_ANGLE); + draw_ship_body (cr, &player1); + cairo_restore (cr); + + cairo_save (cr); + cairo_translate (cr, player2.p.x / FIXED_POINT_SCALE_FACTOR, + player2.p.y / FIXED_POINT_SCALE_FACTOR); + cairo_rotate (cr, player2.p.rotation * RADIANS_PER_ROTATION_ANGLE); + draw_ship_body (cr, &player2); + cairo_restore (cr); + + // ... and any missiles. + for (i = 0; i < MAX_NUMBER_OF_MISSILES; i++) + { + if (missiles[i].is_alive) + { + cairo_save (cr); + cairo_translate (cr, missiles[i].p.x / FIXED_POINT_SCALE_FACTOR, + missiles[i].p.y / FIXED_POINT_SCALE_FACTOR); + cairo_rotate (cr, + missiles[i].p.rotation * RADIANS_PER_ROTATION_ANGLE); + draw_missile (cr, &(missiles[i])); + cairo_restore (cr); + } + } + + if (game_over_message == NULL) + { + if (player1.is_dead) + { + game_over_message = (player2.is_dead) ? "DRAW" : "RED wins"; + } + else + { + game_over_message = (player2.is_dead) ? "BLUE wins" : NULL; + } + } + if (game_over_message != NULL) + { + show_text_message (cr, 80, -30, game_over_message); + show_text_message (cr, 30, +40, "Press [SPACE] to restart"); + } + + cairo_restore (cr); + + if (show_fps) + { + number_of_frames++; + millis_taken_for_frames += get_time_millis () - start_time; + if (number_of_frames >= 100) + { + double fps = + 1000.0 * ((double) number_of_frames) / + ((double) millis_taken_for_frames); + printf ("%d frames in %ldms (%.3ffps)\n", number_of_frames, + millis_taken_for_frames, fps); + number_of_frames = 0; + millis_taken_for_frames = 0L; + } + } + + cairo_destroy (cr); + return TRUE; +} + +//------------------------------------------------------------------------------ + +static void +scale_for_aspect_ratio (cairo_t * cr, int widget_width, int widget_height) +{ + double scale; + int playfield_width, playfield_height; + int tx, ty; + gboolean is_widget_wider; + + is_widget_wider = (widget_width * HEIGHT) > (WIDTH * widget_height); + + if (is_widget_wider) + { + scale = ((double) widget_height) / HEIGHT; + playfield_width = (WIDTH * widget_height) / HEIGHT; + playfield_height = widget_height; + tx = (widget_width - playfield_width) / 2; + ty = 0; + } + else + { + scale = ((double) widget_width) / WIDTH; + playfield_width = widget_width; + playfield_height = (HEIGHT * widget_width) / WIDTH; + tx = 0; + ty = (widget_height - playfield_height) / 2; + } + + cairo_translate (cr, tx, ty); + cairo_rectangle (cr, 0, 0, playfield_width, playfield_height); + cairo_clip (cr); + + cairo_scale (cr, scale, scale); +} + +//------------------------------------------------------------------------------ + +static void +draw_energy_bar (cairo_t * cr, player_t * p) +{ + cairo_pattern_t *pat; + double alpha = 0.6; + + cairo_save (cr); + + cairo_rectangle (cr, 0, -5, p->energy / 5, 10); + + pat = cairo_pattern_create_linear (0, 0, SHIP_MAX_ENERGY / 5, 0); + cairo_pattern_add_color_stop_rgba (pat, 0, + p->secondary_color.r, + p->secondary_color.g, + p->secondary_color.b, alpha); + cairo_pattern_add_color_stop_rgba (pat, 1, p->primary_color.r, + p->primary_color.g, p->primary_color.b, + alpha); + + cairo_set_source (cr, pat); + cairo_fill_preserve (cr); + cairo_pattern_destroy (pat); + + cairo_set_source_rgb (cr, 0, 0, 0); + cairo_stroke (cr); + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +draw_ship_body (cairo_t * cr, player_t * p) +{ + cairo_pattern_t *pat; + + if (p->is_hit) + { + cairo_set_source_rgba (cr, p->primary_color.r, p->primary_color.g, + p->primary_color.b, 0.5); + cairo_arc (cr, 0, 0, SHIP_RADIUS / FIXED_POINT_SCALE_FACTOR, 0, TWO_PI); + cairo_stroke (cr); + } + + cairo_save (cr); + cairo_scale (cr, GLOBAL_SHIP_SCALE_FACTOR, GLOBAL_SHIP_SCALE_FACTOR); + + if (!p->is_dead) + { + + if (p->is_thrusting) + { + draw_flare (cr, p->primary_color); + } + + if (p->is_turning_left && !p->is_turning_right) + { + draw_turning_flare (cr, p->primary_color, -1.0); + } + + if (!p->is_turning_left && p->is_turning_right) + { + draw_turning_flare (cr, p->primary_color, 1.0); + } + } + + cairo_move_to (cr, 0, -33); + cairo_curve_to (cr, 2, -33, 3, -34, 4, -35); + cairo_curve_to (cr, 8, -10, 6, 15, 15, 15); + cairo_line_to (cr, 20, 15); + cairo_line_to (cr, 20, 7); + cairo_curve_to (cr, 25, 10, 28, 22, 25, 28); + cairo_curve_to (cr, 20, 26, 8, 24, 0, 24); + // half way point + cairo_curve_to (cr, -8, 24, -20, 26, -25, 28); + cairo_curve_to (cr, -28, 22, -25, 10, -20, 7); + cairo_line_to (cr, -20, 15); + cairo_line_to (cr, -15, 15); + cairo_curve_to (cr, -6, 15, -8, -10, -4, -35); + cairo_curve_to (cr, -3, -34, -2, -33, 0, -33); + + pat = cairo_pattern_create_linear (-30.0, -30.0, 30.0, 30.0); + cairo_pattern_add_color_stop_rgba (pat, 0, + p->primary_color.r, p->primary_color.g, + p->primary_color.b, 1); + cairo_pattern_add_color_stop_rgba (pat, 1, p->secondary_color.r, + p->secondary_color.g, + p->secondary_color.b, 1); + + cairo_set_source (cr, pat); + cairo_fill_preserve (cr); + cairo_pattern_destroy (pat); + + cairo_set_source_rgb (cr, 0, 0, 0); + cairo_stroke (cr); + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +draw_flare (cairo_t * cr, RGB_t color) +{ + cairo_pattern_t *pat; + + cairo_save (cr); + cairo_translate (cr, 0, 22); + pat = cairo_pattern_create_radial (0, 0, 2, 0, 5, 12); + + cairo_pattern_add_color_stop_rgba (pat, 0.0, color.r, color.g, color.b, 1); + cairo_pattern_add_color_stop_rgba (pat, 0.3, 1, 1, 1, 1); + cairo_pattern_add_color_stop_rgba (pat, 1.0, color.r, color.g, color.b, 0); + cairo_set_source (cr, pat); + cairo_arc (cr, 0, 0, 20, 0, TWO_PI); + cairo_fill (cr); + cairo_pattern_destroy (pat); + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +draw_turning_flare (cairo_t * cr, RGB_t color, int right_hand_side) +{ + cairo_pattern_t *pat; + cairo_save (cr); + + cairo_translate (cr, -23 * right_hand_side, 28); + pat = cairo_pattern_create_radial (0, 0, 1, 0, 0, 7); + cairo_pattern_add_color_stop_rgba (pat, 0.0, 1, 1, 1, 1); + cairo_pattern_add_color_stop_rgba (pat, 1.0, color.r, color.g, color.b, 0); + cairo_set_source (cr, pat); + cairo_arc (cr, 0, 0, 7, 0, TWO_PI); + cairo_fill (cr); + cairo_pattern_destroy (pat); + + cairo_translate (cr, 42 * right_hand_side, -22); + pat = cairo_pattern_create_radial (0, 0, 1, 0, 0, 7); + cairo_pattern_add_color_stop_rgba (pat, 0.0, 1, 1, 1, 1); + cairo_pattern_add_color_stop_rgba (pat, 1.0, color.r, color.g, color.b, 0); + cairo_set_source (cr, pat); + cairo_arc (cr, 0, 0, 5, 0, TWO_PI); + cairo_fill (cr); + cairo_pattern_destroy (pat); + + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +draw_missile (cairo_t * cr, missile_t * m) +{ + cairo_save (cr); + cairo_scale (cr, GLOBAL_SHIP_SCALE_FACTOR, GLOBAL_SHIP_SCALE_FACTOR); + + if (m->has_exploded) + { + draw_exploded_missile (cr, m); + } + else + { + cairo_pattern_t *pat; + + double alpha = ((double) m->ticks_to_live) / MISSILE_TICKS_TO_LIVE; + // non-linear scaling so things don't fade out too fast + alpha = 1.0 - (1.0 - alpha) * (1.0 - alpha); + + cairo_save (cr); + cairo_move_to (cr, 0, -4); + cairo_curve_to (cr, 3, -4, 4, -2, 4, 0); + cairo_curve_to (cr, 4, 4, 2, 10, 0, 18); + // half way point + cairo_curve_to (cr, -2, 10, -4, 4, -4, 0); + cairo_curve_to (cr, -4, -2, -3, -4, 0, -4); + + pat = cairo_pattern_create_linear (0.0, -5.0, 0.0, 5.0); + cairo_pattern_add_color_stop_rgba (pat, 0, + m->primary_color.r, + m->primary_color.g, + m->primary_color.b, alpha); + cairo_pattern_add_color_stop_rgba (pat, 1, m->secondary_color.r, + m->secondary_color.g, + m->secondary_color.b, alpha); + + cairo_set_source (cr, pat); + cairo_fill (cr); + cairo_pattern_destroy (pat); + cairo_restore (cr); + + cairo_save (cr); + cairo_arc (cr, 0, 0, 3, 0, TWO_PI); + + pat = cairo_pattern_create_linear (0, 3, 0, -3); + cairo_pattern_add_color_stop_rgba (pat, 0, + m->primary_color.r, + m->primary_color.g, + m->primary_color.b, alpha); + cairo_pattern_add_color_stop_rgba (pat, 1, m->secondary_color.r, + m->secondary_color.g, + m->secondary_color.b, alpha); + + cairo_set_source (cr, pat); + cairo_fill (cr); + cairo_pattern_destroy (pat); + cairo_restore (cr); + } + + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +draw_exploded_missile (cairo_t * cr, missile_t * m) +{ + double alpha; + cairo_pattern_t *pat; + + cairo_save (cr); + cairo_scale (cr, GLOBAL_SHIP_SCALE_FACTOR, GLOBAL_SHIP_SCALE_FACTOR); + + alpha = ((double) m->ticks_to_live) / MISSILE_EXPLOSION_TICKS_TO_LIVE; + alpha = 1.0 - (1.0 - alpha) * (1.0 - alpha); + + cairo_arc (cr, 0, 0, 30, 0, TWO_PI); + + pat = cairo_pattern_create_radial (0, 0, 0, 0, 0, 30); + cairo_pattern_add_color_stop_rgba (pat, 0, + m->primary_color.r, m->primary_color.g, + m->primary_color.b, alpha); + cairo_pattern_add_color_stop_rgba (pat, 0.5, m->secondary_color.r, + m->secondary_color.g, + m->secondary_color.b, alpha * 0.75); + cairo_pattern_add_color_stop_rgba (pat, 1, 0, 0, 0, 0); + + cairo_set_source (cr, pat); + cairo_fill (cr); + cairo_pattern_destroy (pat); + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +draw_star (cairo_t * cr) +{ + int a = NUMBER_OF_ROTATION_ANGLES / 10; + float r1 = 5.0; + float r2 = 2.0; + float c; + int i; + + cairo_save (cr); + cairo_move_to (cr, r1 * cos_table[0] / FIXED_POINT_SCALE_FACTOR, + r1 * sin_table[0] / FIXED_POINT_SCALE_FACTOR); + + for (i = 0; i < 5; i++) { + cairo_line_to (cr, r1 * cos_table[0] / FIXED_POINT_SCALE_FACTOR, + r1 * sin_table[0] / FIXED_POINT_SCALE_FACTOR); + cairo_line_to (cr, r2 * cos_table[a] / FIXED_POINT_SCALE_FACTOR, + r2 * sin_table[a] / FIXED_POINT_SCALE_FACTOR); + cairo_rotate (cr, 4*a*PI/NUMBER_OF_ROTATION_ANGLES); + } + + cairo_close_path (cr); + cairo_restore (cr); + + c = 0.5; + cairo_set_source_rgb (cr, c, c, c); + cairo_fill (cr); +} + +//------------------------------------------------------------------------------ + +static gint +on_timeout (gpointer data) +{ + int i; + + player1.is_hit = FALSE; + player2.is_hit = FALSE; + + apply_physics_to_player (&player1); + apply_physics_to_player (&player2); + + if (check_for_collision (&(player1.p), &(player2.p))) + { + int p1vx; + int p1vy; + int p2vx; + int p2vy; + + int dvx; + int dvy; + int dv2; + int damage; + + enforce_minimum_distance (&(player1.p), &(player2.p)); + + p1vx = player1.p.vx; + p1vy = player1.p.vy; + p2vx = player2.p.vx; + p2vy = player2.p.vy; + + dvx = (p1vx - p2vx) / FIXED_POINT_HALF_SCALE_FACTOR; + dvy = (p1vy - p2vy) / FIXED_POINT_HALF_SCALE_FACTOR; + dv2 = (dvx * dvx) + (dvy * dvy); + damage = ((int)(sqrt (dv2))) / DAMAGE_PER_SHIP_BOUNCE_DIVISOR; + + player1.energy -= damage; + player2.energy -= damage; + player1.is_hit = TRUE; + player2.is_hit = TRUE; + + player1.p.vx = (p1vx * -2 / 8) + (p2vx * +5 / 8); + player1.p.vy = (p1vy * -2 / 8) + (p2vy * +5 / 8); + player2.p.vx = (p1vx * +5 / 8) + (p2vx * -2 / 8); + player2.p.vy = (p1vy * +5 / 8) + (p2vy * -2 / 8); + } + + for (i = 0; i < MAX_NUMBER_OF_MISSILES; i++) + { + if (missiles[i].is_alive) + { + apply_physics (&(missiles[i].p)); + + if (!missiles[i].has_exploded) + { + if (check_for_collision (&(missiles[i].p), &(player1.p))) + { + on_collision (&player1, &(missiles[i])); + } + + if (check_for_collision (&(missiles[i].p), &(player2.p))) + { + on_collision (&player2, &(missiles[i])); + } + } + + missiles[i].ticks_to_live--; + if (missiles[i].ticks_to_live <= 0) + { + missiles[i].is_alive = FALSE; + } + } + } + + if (player1.energy <= 0) + { + player1.energy = 0; + player1.is_dead = TRUE; + } + else + { + player1.energy = MIN (SHIP_MAX_ENERGY, player1.energy + 1); + } + + if (player2.energy <= 0) + { + player2.energy = 0; + player2.is_dead = TRUE; + } + else + { + player2.energy = MIN (SHIP_MAX_ENERGY, player2.energy + 1); + } + + gtk_widget_queue_draw ((GtkWidget *) data); + return TRUE; +} + +//------------------------------------------------------------------------------ + +static void +apply_physics_to_player (player_t * player) +{ + int v2, m2; + physics_t *p = &(player->p); + + if (!player->is_dead) + { + // check if player is turning left, ... + if (player->is_turning_left) + { + p->rotation--; + while (p->rotation < 0) + { + p->rotation += NUMBER_OF_ROTATION_ANGLES; + } + } + + // ... or right. + if (player->is_turning_right) + { + p->rotation++; + while (p->rotation >= NUMBER_OF_ROTATION_ANGLES) + { + p->rotation -= NUMBER_OF_ROTATION_ANGLES; + } + } + + // check if accelerating + if (player->is_thrusting) + { + p->vx += SHIP_ACCELERATION_FACTOR * cos_table[p->rotation]; + p->vy += SHIP_ACCELERATION_FACTOR * sin_table[p->rotation]; + } + + // apply velocity upper bound + v2 = ((p->vx) * (p->vx)) + ((p->vy) * (p->vy)); + m2 = SHIP_MAX_VELOCITY * SHIP_MAX_VELOCITY; + if (v2 > m2) + { + p->vx = (int) (((double) (p->vx) * m2) / v2); + p->vy = (int) (((double) (p->vy) * m2) / v2); + } + + // check if player is shooting + if (player->ticks_until_can_fire == 0) + { + if ((player->is_firing) && (player->energy > ENERGY_PER_MISSILE)) + { + int xx = cos_table[p->rotation]; + int yy = sin_table[p->rotation]; + + missile_t *m = &(missiles[next_missile_index++]); + + player->energy -= ENERGY_PER_MISSILE; + + if (next_missile_index == MAX_NUMBER_OF_MISSILES) + { + next_missile_index = 0; + } + + m->p.x = + p->x + + (((SHIP_RADIUS + + MISSILE_RADIUS) / FIXED_POINT_SCALE_FACTOR) * xx); + m->p.y = + p->y + + (((SHIP_RADIUS + + MISSILE_RADIUS) / FIXED_POINT_SCALE_FACTOR) * yy); + m->p.vx = p->vx + (MISSILE_SPEED * xx); + m->p.vy = p->vy + (MISSILE_SPEED * yy); + m->p.rotation = p->rotation; + m->ticks_to_live = MISSILE_TICKS_TO_LIVE; + m->primary_color = player->primary_color; + m->secondary_color = player->secondary_color; + m->is_alive = TRUE; + m->has_exploded = FALSE; + + player->ticks_until_can_fire += TICKS_BETWEEN_FIRE; + } + } + else + { + player->ticks_until_can_fire--; + } + } + + // apply velocity deltas to displacement + apply_physics (p); +} + +//------------------------------------------------------------------------------ + +static void +apply_physics (physics_t * p) +{ + p->x += p->vx; + while (p->x > (WIDTH * FIXED_POINT_SCALE_FACTOR)) + { + p->x -= (WIDTH * FIXED_POINT_SCALE_FACTOR); + } + while (p->x < 0) + { + p->x += (WIDTH * FIXED_POINT_SCALE_FACTOR); + } + + p->y += p->vy; + while (p->y > (HEIGHT * FIXED_POINT_SCALE_FACTOR)) + { + p->y -= (HEIGHT * FIXED_POINT_SCALE_FACTOR); + } + while (p->y < 0) + { + p->y += (HEIGHT * FIXED_POINT_SCALE_FACTOR); + } +} + +//------------------------------------------------------------------------------ + +static gboolean +check_for_collision (physics_t * p1, physics_t * p2) +{ + int dx = (p1->x - p2->x) / FIXED_POINT_HALF_SCALE_FACTOR; + int dy = (p1->y - p2->y) / FIXED_POINT_HALF_SCALE_FACTOR; + int r = (p1->radius + p2->radius) / FIXED_POINT_HALF_SCALE_FACTOR; + int d2 = (dx * dx) + (dy * dy); + return (d2 < (r * r)) ? TRUE : FALSE; +} + +//------------------------------------------------------------------------------ + +static void +enforce_minimum_distance (physics_t * p1, physics_t * p2) +{ + int dx = p1->x - p2->x; + int dy = p1->y - p2->y; + double d2 = (((double) dx) * dx) + (((double) dy) * dy); + int d = (int) sqrt (d2); + + int r = p1->radius + p2->radius; + + // normalize dx and dy to length = ((r - d) / 2) + fudge_factor + int desired_vector_length = ((r - d) * 5) / 8; + + dx *= desired_vector_length; + dy *= desired_vector_length; + dx /= d; + dy /= d; + + p1->x += dx; + p1->y += dy; + p2->x -= dx; + p2->y -= dy; +} + +//------------------------------------------------------------------------------ + +static void +on_collision (player_t * p, missile_t * m) +{ + p->energy -= DAMAGE_PER_MISSILE; + p->is_hit = TRUE; + m->has_exploded = TRUE; + m->ticks_to_live = MISSILE_EXPLOSION_TICKS_TO_LIVE; + m->p.vx = 0; + m->p.vy = 0; +} + +//------------------------------------------------------------------------------ + +static void +show_text_message (cairo_t * cr, int font_size, int dy, const char *message) +{ + double x, y; + cairo_text_extents_t extents; + + cairo_save (cr); + + cairo_select_font_face (cr, "Serif", + CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL); + + cairo_set_font_size (cr, font_size); + cairo_text_extents (cr, message, &extents); + x = (WIDTH / 2) - (extents.width / 2 + extents.x_bearing); + y = (HEIGHT / 2) - (extents.height / 2 + extents.y_bearing); + + cairo_set_source_rgba (cr, 1, 1, 1, 1); + cairo_move_to (cr, x, y + dy); + cairo_show_text (cr, message); + cairo_restore (cr); +} + +//------------------------------------------------------------------------------ + +static void +reset () +{ + player1.p.x = 200 * FIXED_POINT_SCALE_FACTOR; + player1.p.y = 200 * FIXED_POINT_SCALE_FACTOR; + player1.p.vx = 0; + player1.p.vy = 0; + player1.p.rotation = random () % NUMBER_OF_ROTATION_ANGLES; + player1.p.radius = SHIP_RADIUS; + player1.is_thrusting = FALSE; + player1.is_turning_left = FALSE; + player1.is_turning_right = FALSE; + player1.is_firing = FALSE; + player1.primary_color.r = 0.3; + player1.primary_color.g = 0.5; + player1.primary_color.b = 0.9; + player1.secondary_color.r = 0.1; + player1.secondary_color.g = 0.3; + player1.secondary_color.b = 0.3; + player1.ticks_until_can_fire = 0; + player1.energy = SHIP_MAX_ENERGY; + player1.is_hit = FALSE; + player1.is_dead = FALSE; + + player2.p.x = 600 * FIXED_POINT_SCALE_FACTOR; + player2.p.y = 400 * FIXED_POINT_SCALE_FACTOR; + player2.p.vx = 0; + player2.p.vy = 0; + player2.p.rotation = random () % NUMBER_OF_ROTATION_ANGLES; + player2.p.radius = SHIP_RADIUS; + player2.is_thrusting = FALSE; + player2.is_turning_left = FALSE; + player2.is_turning_right = FALSE; + player2.is_firing = FALSE; + player2.primary_color.r = 0.9; + player2.primary_color.g = 0.2; + player2.primary_color.b = 0.3; + player2.secondary_color.r = 0.5; + player2.secondary_color.g = 0.2; + player2.secondary_color.b = 0.3; + player2.ticks_until_can_fire = 0; + player2.energy = SHIP_MAX_ENERGY; + player2.is_hit = FALSE; + player2.is_dead = FALSE; + + init_stars_array (); + init_missiles_array (); + + game_over_message = NULL; +} + +//------------------------------------------------------------------------------ + +static gint +on_key_press (GtkWidget * widget, GdkEventKey * event) +{ + return on_key_event (widget, event, TRUE); +} + +//------------------------------------------------------------------------------ + +static gint +on_key_release (GtkWidget * widget, GdkEventKey * event) +{ + return on_key_event (widget, event, FALSE); +} + +//------------------------------------------------------------------------------ + +static gint +on_key_event (GtkWidget * widget, GdkEventKey * event, gboolean key_is_on) +{ + switch (event->keyval) + { + case GDK_Escape: + gtk_main_quit (); + break; + + case GDK_bracketleft: + if (key_is_on) + { + debug_scale_factor /= 1.25f; + printf ("Scale: %f\n", debug_scale_factor); + } + break; + case GDK_bracketright: + if (key_is_on) + { + debug_scale_factor *= 1.25f; + printf ("Scale: %f\n", debug_scale_factor); + } + break; + + case GDK_space: + if (game_over_message != NULL) + { + reset (); + } + break; + + case GDK_a: + player1.is_turning_left = key_is_on; + break; + case GDK_d: + player1.is_turning_right = key_is_on; + break; + case GDK_w: + player1.is_thrusting = key_is_on; + break; + case GDK_Control_L: + player1.is_firing = key_is_on; + break; + + case GDK_Left: + case GDK_KP_Left: + player2.is_turning_left = key_is_on; + break; + case GDK_Right: + case GDK_KP_Right: + player2.is_turning_right = key_is_on; + break; + case GDK_Up: + case GDK_KP_Up: + player2.is_thrusting = key_is_on; + break; + case GDK_Control_R: + case GDK_KP_Insert: + player2.is_firing = key_is_on; + break; + } + return TRUE; +} -- 1.8.3.1