+# NB: Not for a Fedora package, just an example to show how
+# to build Inkscape using the cross-compiler.
+
+%define __strip %{_mingw32_strip}
+%define __objdump %{_mingw32_objdump}
+%define _use_internal_dependency_generator 0
+%define __find_requires %{_mingw32_findrequires}
+%define __find_provides %{_mingw32_findprovides}
+
+Name: mingw32-inkscape
+Version: 20081027
+Release: 1%{?dist}
+Summary: MinGW Windows port of Inkscape vector graphics editor
+
+License: LGPLv2+
+Group: Development/Libraries
+URL: http://www.inkscape.org/
+# Checked out of SVN on the date shown and then just rolled up into
+# a tarball.
+# svn co https://inkscape.svn.sourceforge.net/svnroot/inkscape/inkscape/trunk inkscape
+# tar zcf /tmp/inkscape-%{version}.tar.gz inkscape
+Source0: inkscape-%{version}.tar.gz
+BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
+
+# Source patches needed.
+Patch0: mingw32-inkscape-20081027-no-gc-version-check-when-crosscompiling.patch
+Patch1: mingw32-inkscape-20081027-no-is-os-vista.patch
+Patch2: mingw32-inkscape-20081027-extra-win32-objects.patch
+Patch3: mingw32-inkscape-20081027-pango-enable-engine.patch
+
+# This is a hack, but for some reason PKG_CHECK_MODULES isn't
+# updating CFLAGS correctly. This just works around the problem.
+Patch4: mingw32-inkscape-20081027-Makefile.am-cflags.patch
+
+BuildArch: noarch
+
+BuildRequires: mingw32-filesystem >= 30
+BuildRequires: mingw32-gcc
+BuildRequires: mingw32-gcc-c++
+BuildRequires: mingw32-binutils
+BuildRequires: mingw32-glibmm24
+BuildRequires: mingw32-cairomm
+BuildRequires: mingw32-pangomm
+BuildRequires: mingw32-gtkmm24
+BuildRequires: mingw32-popt
+BuildRequires: mingw32-libxml2
+BuildRequires: mingw32-libxslt
+BuildRequires: mingw32-gc
+BuildRequires: mingw32-gsl
+BuildRequires: mingw32-boost
+BuildRequires: mingw32-libsigc++20
+
+BuildRequires: autoconf, automake, libtool
+BuildRequires: perl
+
+
+%description
+An Open Source vector graphics editor, with capabilities similar to
+Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable
+Vector Graphics (SVG) file format.
+
+Inkscape supports many advanced SVG features (markers, clones, alpha
+blending, etc.) and great care is taken in designing a streamlined
+interface. It is very easy to edit nodes, perform complex path
+operations, trace bitmaps and much more. We also aim to maintain a
+thriving user and developer community by using open,
+community-oriented development.
+
+
+%prep
+%setup -q -n inkscape
+
+%patch0 -p0
+%patch1 -p0
+%patch2 -p0
+%patch3 -p0
+%patch4 -p0
+
+./autogen.sh
+
+
+%build
+%{_mingw32_configure} \
+ --enable-lcms=no \
+ --without-gnome-vfs
+
+# Additionally remove -lX* libraries from the Makefile.
+perl -pi.bak -e 's/-lX\w+//g' src/Makefile
+
+make
+
+
+%install
+rm -rf $RPM_BUILD_ROOT
+make DESTDIR=$RPM_BUILD_ROOT install
+
+# Remove static libraries but DON'T remove *.dll.a files.
+rm $RPM_BUILD_ROOT%{_mingw32_libdir}/libfoo.a
+
+
+%clean
+rm -rf $RPM_BUILD_ROOT
+
+
+%files
+%defattr(-,root,root)
+%{_mingw32_bindir}/foo.dll
+%{_mingw32_libdir}/foo.dll.a
+# etc.
+
+
+%changelog
+* Wed Sep 24 2008 Your Name <you@example.com> - 1.2.3-1
+- Initial RPM release.